other terrain options are completely up to your liking.They’ll mostly start closing down already during the time plans are built and voted for number of industries: except for PAX only maps you want it high.number of towns: rather low, even for PAX games.climate: anything but toyland is acceptable.map size: a map should not be smaller than 256 tiles squared and should not have more than 1 million tiles at most.There are a few things to consider when choosing a map: City council’s attitude towards area restructuring = Permissive: they already bitch around enough as it is.Īgain, save those settings and then, finally, we can go to actually creating the game:.Vehicle running costs = Low: yeah, we build networks on the public server.Initial interest rate = 2%: keep it as low as possible.Many people building need more money than one person. Maximum initial loan = 500,000: we need some decent start.No of industries = high: they will start dying anyway before we built anything substantial.It can be changed later ingameĪll settings of a not-so-recent public server game can be found in our wiki on this pageĪnd next to these advanced settings, you need to define the difficulty settings: Off (Town growth speed = 0) is also fine. Town growth speed = 1 (Slow): here you want initially stop towns growing much (if at all) before we get to build anything.Allow multiple similar industries per town = ON: we want to transport more □.Manual primary industry construction method: anything but off.Inflation wasn’t designed for such long play. Inflation = OFF: we don’t want to have sky-rocketing prices after 300 years of gameplay.Especially mind the station spread and that the towns allow us to build on their ground our road stops. *Enable multiple NewGRF engine sets: ON It will allow different vehicle sets to co-exist.Īlso here all settings should be exactly as shown.Enable timetabling for vehicles = ON: sure we want to use this feature sometimes.Plane speed factor = 1/1: if we use planes as money maker we need fast planes.* Enable wagon speed limits = OFF: we usually prefer faster trains.Disable servicing when breakdowns set to none = ON.never expire vehicles = ON: why not allow building of all vehicles?.*Forbid trains and ships to make 90 deg turns = ON: everything else is plain ugly and some track layouts won’t work anymore.Enable realistic acceleration for trains = ON: or slopes will really slow down trains.Don’t reduce the distance where refineries can be built too much, keep it at 32 You want to allow building on slopes and also all kind of bridges. Options which are highly reccommended are set in bold text. Many can be changed on the fly during the running game, but some cannot, they’re marked with a preceeding *. Now, that you have chosen the grfs, make sure you use appropriate config or advanced settings. Don’t forget to apply the changes you made. Use the grf presets to save your selection of grfs for future reference – it’s a nice selection which you may want to refer to later :). the 2cc train set allows to control the pricing and running costs as well as the choice of available trains via grf parameters. Have a look at the supplied readme files for details. Most road, town and vehicle sets take grf parameter to modify their behaviour. ![]() At this stage you also might want to set grf parameters for some grf. Now, check the grf list in a game whether there are any incompatibilities or requirements like one grf comes before another – fix those. You should have them already, if you play on our server regularily. The GRFs that are currently supported by our server can be found here. ![]()
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